

The x in 圎dit stands for the first three letters of each of the separate editors for each of the Bethesda games. Mator's Merge Plugins provides very capable mod merging tools that can be used across all the Bethesda games that are much more capable than any older merging tools. The techniques below are listed in order of increasing complexity. Some of these methods create or merge compatibility patches for multiple mods using a single esp plugin, thus reducing the need for multiple esp plugins to provide compatibility patches for various pairs of mods. There are multiple methods that can be used to merge all or portions of esp plugin files to allow large collections of plugins to fit inside the plugin limit of Bethesda games. This small guide outlines the primary methods for merging existing plugins and for creating plugins that merge conflict resolutions and content for multiple mods. \venv\scripts\Activate.ps1Īctivate env if using CMD: call venv/scripts/activate.batĪctivate env if using CMD: call venv/scripts/activate.While this may seem like a lot, most heavily modded games need more plugins than allowed with this limit. Run the following inside this folder: python3 -m venv venvĪctivate env if using PowerShell.

zip file from the release page and extract it inside Mod Organizer 2's plugins/ folder.
